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God of War Ragnarök to Conclude the Norse Saga, Santa Monica Didn’t Want to Spend 15 Years on a Trilogy

  • James Gussie
  • September 16, 2021
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The Norse Saga, which began with the release of God of War in 2005 and concluded in 2018 with the release of God of War (2018), will come to an end with the upcoming release of God of War (2019).

The next god of war game is the end of the Norse Saga. Santa Monica did not want to spend 15 years on a trilogy, so they are ending it with this game.

Santa Monica Studio (photo)

God of War was a huge hit that generated a slew of sequels and spin-offs, but God of War (2018) and its forthcoming sequel, God of War Ragnarök, aren’t getting the same treatment.

In a recent interview with YouTuber Kaptain Kuba, God of War (2018) director Cory Barlog and Santa Monica Studio colleague Eric Williams, who is in charge of the upcoming sequel in development for both PS4 and PS5 platforms, revealed why.

According to Barlog, the Norse narrative will be wrapped up in God of War Ragnarök because Santa Monica didn’t want fans to have to wait years to find out what happened to Kratos and his son, Atreus. Stretching the narrative out into a trilogy would have resulted in an epic that would have taken a decade and a half to unfold and eventually finish, since a God of War game takes at least five years to create.

 

“I think one of the most important reasons is that the first game took five years, the second game, I don’t know how long it’ll take but I’m just going to say it’ll take close to a similar amount of time to do this, right, and then if you think, wow, a third one in that same amount of time, we’re talking about a span of close to 15 years of a single story, and I feel like that’s just to give you an idea,

“I feel like we’re asking too much; the conclusion of the narrative taking so long just seems too lengthy, and given where the team was at and what Erik wanted to accomplish, I was like, hey, I believe we can really achieve this in the second story.”

“Because much of what we were attempting to accomplish from the start was to convey something about Kratos and Atreus, that the heart of the story’s engine is actually the connection between these two people, and the intricacy spreads out like ripples in a pond,” says the director.

“And we could make it an ocean and have those waves run for thousands of miles, but is it essential and helpful, or do we feel like it simply spreads it out too much, the ripples become too far apart, and you lose the plot a little bit?”

In 2022, God of War Ragnarök will be published only for the PlayStation 4 and PlayStation 5. According to a gameplay video shown at last week’s PlayStation Showcase, the game will look and play quite similarly to the original, which should suffice given the 2018 title’s critical praise. Unlike the original, God of War Ragnarök will enable players to travel across all nine realms, including Vanaheim and Asgard, which are home to Odin and other Aesir gods.

 

Kaptain Kuba is the source for this information (via VGC)

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Table of Contents
  1. Recent Developments
    1. The Huntsman V2 Full-Sized and Tenkeyless Keyboards are now available from Razer.
    2. Microsoft has enabled the option of logging in without a password for all Microsoft accounts.
    3. There’s a New Wipeout Game, but There’s a Catch
    4. INDUSTRIA, a first-person shooter, will be released on September 30.
    5. Jensen Huang, the CEO of NVIDIA, has been included to Time Magazine’s list of the 100 Most Influential People in the World for 2021.
    6. Battlefield 2042 has been postponed to November 19, 2021 by DICE.
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