The New World is a game that has been developed by the team at Funcom, and it is set to be released on Steam Early Access in 2019. This game features many different attributes such as crafting, hunting, mining, and more. In this article we will discuss how these attributes affect gameplay.
New World is a game that was released in early 2016. It has been praised for its graphics and gameplay, but also criticized for how attributes work in the game.
In New World, the Attributes system dictates how your character will develop throughout the game. You’ll have to think about a lot of things when it comes to point allocations, weapon choices, and threshold perks. Here’s a cheat sheet to assist you with your character’s Attributes in New World.
Your character has five points in each of the Attributes at the start of the New World game. Then, as your character progresses, you’ll be granted more Attribute points to use. You’ll get two points for each level from 2 to 13. At various moments from level 14 forward, you’ll earn three to five points.
In the New World, there are five major characteristics.
These points are then manually given to New World’s five major attributes:
- Swords, Hatchets, and Warhammers all have a main attribute called Strength (STR). This has an impact on mining as well.
- Dexterity (DEX) is the main characteristic for both ranged and melee weapons, such as bows and muskets. It also aids in the peeling process.
- The Fire Staff and Ice gauntlet’s main characteristic is Intelligence (INT). This also has an impact on your harvesting ability.
- The Life Staff, which is utilized for healer builds, is the only weapon that utilizes this as an attribute.
- CON (Constitution) – There are no weapons with this characteristic. It does, however, control your health pool and mitigation, making it helpful for tank builds.
New World, unlike other role-playing games, does not have rigid class structures. As a result, you have complete freedom in assigning points to the Attributes that you want to maximize. Resetting is also free until level 20, at least. You’ll need to spend some gold after this.
Weapons have primary and secondary characteristics.
Furthermore, in New World, weapons are controlled by a main Attribute, which allows their damage to scale higher based on how many points you’ve assigned to that stat. There are a few weapons, though, that utilize Attributes as a supplementary stat. If you level up this Attribute as well, their damage will still climb somewhat.
For damage scaling reasons, the Rapier, for example, utilizes DEX as a main stat and INT as a secondary stat. When it comes to weapon combos in New World, this should come in handy. When you employ the Rapier for melee attacks and the Fire Staff for magical attacks, here is an example. If you increase your INT, you may be sure that both of these weapons’ DPS will increase.
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When you achieve each milestone, you’ll be rewarded.
Finally, keep track of the perks and passives that trigger when you hit specific Attribute thresholds in New World. Once you’ve placed 50 points into a specific Attribute, you’ll get your first bonus. At 100, 150, 200, 250, and 300 points, the following ones are triggered.
More information may be found in the table below:
|Attribute||Weapons||Benefits at the Threshold|
|Strength||Sword, Hatchet, Great Axe, and Warhammer are the primary stats. Spear as a secondary stat||+5% damage to weapon light attacks; +10% mining speed; +10% damage to melee heavy attacks; +20 encumbrance; +50% stamina damage from melee attacks; -10% decreased weight for mined items 50 points – +5% damage to weapon light attacks; +10% mining speed; +10% damage to melee heavy attacks; +20 encumbrance 150 points – +50% stamina damage from melee attacks; -10% decreased weight for mined items 250 points – quicker stamina recovery while executing light and heavy melee strikes; +10% damage vs. shocked, slowed, or rooted opponents; +10% mining speed +10% yields when mining 300 points – melee weapon light and heavy attacks acquire grit; +25% probability to mine iron ore with a single swing when mining 300 points|
|Dexterity||Bow, Rapier, Spear, and Musket are the primary stats. Sword and Hatchet are secondary stats.||100 points – +5% thrust damage; +20 percent haste for three seconds after skinning 50 points – +5% critical hit probability; +10 percent skinning speed 150 points – -10% weight reduction for skinned goods; -10% stamina expenditure while evading 200 points – Increased backstab and headshot damage by 10%; increased skinning speed by 10% 250 points – 10% boost to opponents that are stunned, slowed, or rooted; +10% yields when skinning 300 points – guaranteed critical hit after a dodge roll (triggers once per 10 seconds); +15 percent probability of getting ammunition back after firing|
|Intelligence||Fire Staff and Ice Gauntlet are the primary stats. Rapier and Musket are secondary stats.||50 points – +10% damage to light and heavy magic strikes; +10% harvest speed 100 points – +10% critical hit damage; +5% chance of gaining one Azoth while harvesting 150 points – +15 percent elemental damage; -10% weight reduction for harvested goods 200 points – +10 mana after a dodge; +10% harvest speed; 250 points – +30% damage-over-time (DOT) spell duration; +10 percent yields while harvesting 300 points – +30 percent damage on your initial strike on a full-health target; Azoth travel expenses are reduced by 10%.|
|Focus||Life Staff is the most important statistic.||50 points – +10 percent mana regen rate; +10 percent fishing line tension; +20 mana pool; +10 percent salvaging yields; 150 points – +20 percent healing output +10 percent fishing line tension 250 points – +30 mana from self or group kills; +10 percent increase in the size of caught fish 300 points – +20 percent duration for casted buffs; +10 percent decrease in carry weight of fish 200 points – +20 percent duration for casted buffs; +10 percent fishing line tension 250 points – +30 mana from self or group kills; +10 percent increase in the size of caught fish 300 points – Gain 200 percent mana regen for 10 seconds (60-second cooldown) when mana is completely depleted. Inn quick travel has a -10% cooldown decrease.|
|Constitution||N/A – Your constitution has an impact on your overall health.||100 points – Increases max health by 10% of your physical armor; +10% logging speed 50 points – +20 percent enhanced effects for all health consumables; +10% logging speed -10% reduction in tool durability 150 points – a -10% reduction in crit damage; Weight of logging goods is reduced by 10%. 250 points – -80% damage reduction while at full health (60-second cooldown); +20 percent armor; +10 percent logging speed; 200 points – +20 percent armor; +10 percent logging speed When you log 300 points, you get a 10% bonus, which gives you a -20% reduction in the duration of stun, slow, and root effects on your character, as well as a 25% chance to chop down a tree in a single swing.|
New World Attributes and Threshold Perks (Open Beta)
The new world attributes guide is a useful resource that shows the different attributes of each class. It also includes information on how to use them.
Frequently Asked Questions
How do new world attributes work?
The new world attributes in Beat Saber are a set of features that add a layer to the game. These features change how you play the game and can make it more difficult or easier depending on what you choose.
How many skills are in the new world?
There are currently six skills in the new world.
How many weapons can you have in New World?
There are currently 10 weapons in New World.
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