Summoner is a game about summoning demons to fight for you. You play as an aspiring demon summoner, who has just begun their training with the great Demon Master. As you progress, you will learn new skills and discover powerful items that can help you get ahead.
Summoner – The Demon Whisperer is a retro-style RPG that has been around for over 20 years. It is a turn-based game with a focus on strategic combat and exploration.
RETRO – Joseph’s Intentions Were Good When the young man’s hamlet of Ciran is attacked by enemy warriors intent on loot and murder, he summons a strong demon to defend his people while also putting his new abilities to the test. The beast, however, escapes Joseph’s grasp and kills everything and everyone in its path, including farmers, soldiers, innocents, and murderers. The miserable kid, overcome by remorse, escapes to Masad, where he works as a poor farmer and tries to forget his past. However, he will not be able to avoid his destiny. Years later, Masad is surrounded by assassins searching for the child who bears the summoner’s symbol on his hand….. According to legend, this sorcerer, who conjures demons and dragons, would vanquish the savage Orenian ruler Murod, causing the frightened monarch to destroy everything in his path in order to catch him. Nothing and no one will be able to stop him. Joseph seeks for Iago, the enigmatic beggar who told him about his dreadful ancestry when he was a kid….
This tale opens the full Volition 3D movie, Freespace of the renowned Descent. Summoner, which was released in 2000, drew my attention right away with its tragic and heartbreaking primary narrative and intriguing characters, and the esoteric techno-oriented MP3 that I got from the official website soon became my favorite. Since then, I’ve nearly memorized the soundtrack, so I’ve been searching the internet for more and more images, becoming more anxious to play the game myself. I can say that after approximately 40 hours of playing Mosta Summoner, I had one of the most fun role-playing games ever, with a plot and characters that reminded me of the two Krondor (Betrayal and Return).
Interesting, yet unpredictably unpredictable
But don’t get carried away; let’s return to the game’s storyline for a minute. First and foremost, we must applaud the creators: The storyline, which has a few echoes of Raymond E. Feist’s books, outperforms even the most lighthearted interpretations of the master’s work. Many people would recognize the tale of Summoner, and with good reason: it includes themes and allusions to works such as Hamlet, The Beggar and The Prince, and even religious connections. However, the game’s twists and turns are often completely unexpected. While you always fight on the side of good in conventional RPGs and accomplish clear objectives with trustworthy friends, it’s impossible to know whose forces and companions you can trust in Summoner. An important individual may not be who they claim to be at the most inopportune times: strong friends and allies who seem to be trustworthy may turn out to be the bad guys, and the enemy may be the same people we’re fighting for the same objectives. Despite a few tedious hack’n’slash parts, the game’s narrative had me hooked to the screen until the last frames.
The squad with the least amount of dedication in the history of role-playing games
Summoner characters, like those in Krondor, Vampire, Final Fantasy, and other narrative-driven RPGs, are actual flesh-and-blood people with their own history, characteristics, motives, and particular roles in the plot, rather than being created by the player at the start based on different variables. Furthermore, I believe we are dealing with extremely fascinating people, especially when compared to the outstanding predecessors listed above. After all, we’re accustomed to adventure team members in previous role-playing games being great buddies who go above and beyond to assist others. Forced to work together, the four major characters in Summoner not only dislike each other, but one of them has even threatened to slit Joseph’s neck at the first chance… This mistrust, rage, and hatred generate a unique level of suspense in the story: you never know when the people who have been battling side by side will meet again.
Two continents came together.
Summoner’s well-designed environment is another great feature. Our heroes go across Hoso’s world’s two continents: Medeva, which is evocative of medieval Europe, and Orgenia, which is reminiscent of Japan. On a top-down map, akin to Final Fantasy or Return to Krondor, you may travel between various places. Unfortunately, the unavoidable (and after a time, very annoying) random encounters are still there in Summoner, although they occur much less often than in, say, Final Fantasy VII. We begin our journey by traveling with Joseph from Masad’s burned-down hamlet to Lenel’s massive royal metropolis, where we walk through the many districts (suburbs, merchants, old town, royal district, etc.) and eventually find ourselves in the sewers to reach the royal palace.
You’ll discover even more diversity after you leave Lennel, including a temple on a lonely island, the eerie catacombs, strange ruins, a prison fortress, towns in the Far East, and Emperor Morud’s empire’s capital.
In addition to the primary objectives, there are many side missions, some of which are fascinating, but many of them are repetitive and dull. I was intrigued by them at first, but I have to confess that during the second half of the game, I stopped trying so hard…..
FTW butcher shop
Summoner may seem to be a basic Diablo clone after a few hours of battling to the casual player, but as you advance and face increasingly tough opponents, you’ll soon discover that this is a really sophisticated combat system for which Summoner deserves all the credit. The battles are similar to those in the PC game Vampire: The Masquerade: The rotating, fully three-dimensional battles take place partly in real time; artificial intelligence allows others to cast spells or fight with their various weapons – whenever they’re needed most – alongside the character you control.
Furthermore, the designers have correctly learnt from the Nihilistic team’s error and can harden the battle from the start, rather than after the patch, as in Masquerade, allowing us to quickly reconstruct our tiny, fragmented squad, issue fresh instructions, or escape with our shattered warrior.
Your own characters’ AI is also superior than Vampire’s: Our wizards unleash their most violent and insane spells on a few field rats, leaving little ammo for tougher opponents. When we’re not with them, Joseph and Rosalind only employ simple offensive spells (fire arrow, fireball, lightning, hail, etc.) or extremely helpful spells that immobilize more dangerous opponents in Summoner.
Another nice feature is that our characters’ IM will use not only attack spells but also healing spells (this must be enabled in a separate menu): if we’re busy crushing enemies with Jehar and our hero is bleeding from various wounds, Rosalind or Joseph will heal him without us having to switch to them. (This is also critical due to the chain assault; more on that later.) Unfortunately, nothing is perfect: Rosalind was often referred to as a goose, or more accurately, an uneducated lady who traded her charms for money.
Not only is she one of my most helpful characters, and one of the most skilled with the most devastating spells, but she also performs genuine blonde leaps (and she has lovely long brown hair): when her mana runs out, she just jumps to the strongest opponent and begins chopping away with her croaking stick. It’s a hilarious scene: he usually turns slowly to Rosalind (What do you want?!?) and then puts the poor lady on the ground in two swift strokes. So, in an otherwise excellent fighting system, it was just Rosalind’s ml that troubled me: I frequently had to take charge of them after a fierce struggle, just to lead them back to the edge of the battlefield, far away, like a blind horse charging ahead without resting its leg.
Dog on a Chain!
The chain strike is a fantastic new element in Summoner that is rather uncommon for PC role-playing games. Only weapons used in close combat are affected by this kind of assault, which is common in console RPGs. When a chain-like symbol appears over your character’s head, click right to utilize it. After then, your hero will execute a special move or cast a healing spell. We may continue to strike the opponent after the first point, and the opponent cannot spit or lick us as long as we can chain our assaults (the software verifies this with an X of chains) (he does not retaliate). It’s worthwhile to perform chain attacks often since, after a time, you’ll be able to unlock additional slots by personalizing them in the character menu. I utilized Jehar to passionately chain opponents in fights against smaller but more numerous adversaries, while Rosalind and Joseph attacked them from behind or stunned them with fire, lightning, and ice. When my fighter was severely wounded, Joseph treated him and Rune used his bow to thin down the enemy lines.
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I haven’t yet mentioned the game’s heart and soul: summoning monsters. Because he had cast a ring of darkness around his town long after he had been wounded as a kid, Joseph couldn’t even summon a mouse at the start of Summoner. To awaken his latent abilities, Joseph must first contact his master Iago, who Joseph once knew as a beggar but now serves as one of the king’s most trusted advisers. The trip to the palace (Iago) is rough and dull, but I suggest patience to the more impatient RPG players, as things will eventually take their course.
You earn more and more magic rings as you complete different major objectives, allowing you to summon more and more demons with spectacular effects, as well as dragons from the second part of the game. These otherworldly creatures, like our own characters, may be battled and summoned. There were two monsters in particular that stuck out to me and that I utilized the most throughout the game: The lightning-splitting air samurai was dispatched to the front with Jehar as the butcher, while Joseph, Rosalind, and Rune covered the enemy from behind with magic and bows. I didn’t have much compassion for the different awkward golems: they moved slowly, and their hearts beat even more slowly and incorrectly…..
Dragons later arrive on the scene, but they only stay with us for one spell. They do a lot of damage to the opponent and heal us in a scenario that looks a lot like GF from Final Fantasy 8. Unfortunately, these reptiles are not as effective as one would expect: Joseph will need a lot of mana to execute a double assault on Jehar. So I stayed true to my samurai roots and only called the dragon when things were very terrible, but Joseph still had a great deal of power.
Defend your eyes, boo!
Aside from the narrative and fighting system, Summoner’s third strong suit is its stunning three-dimensional graphics. The visuals depicting different medieval or oriental cities and villages, enormous castles, catacombs, and caverns are the most stunning. Volition also didn’t scrimp on 3D effects: During magic spells, a dazzling display of color, light, and smoke may be seen.
Role-playing games are known for their careful depiction of characters, and the designers have not disappointed with the most essential and vital characters. As a result, the king’s brother’s Spanish features, Joseph’s gaunt and aging face, Rosalind’s similarly beautiful and mysterious face, and Joseph’s haggard and aging face are all created with remarkable ability. I also swooned at the cinema’s numerous transitions: The depiction of powerful emotions in the characters’ facial expressions is excellent, as shown by Rosalind’s terror upon seeing Carados, the zombie knight, or King Belias’ smile upon hearing the terrible news.
The filmmakers, however, neglected to develop the minor secondary characters (such as the people walking down the street or the store clerks). I can accept that their polygon count is much lower than the main characters’, and that their cheesy looks are thus much more uglier, but it’s truly revolting that a street hawker, a lecherous jester, a dignified priestess, an arrogant noblewoman, or a house cat all look the same thanks to the same 3D model and clothes (!)! Even more irritating is the naive look of the 3D camera, which is noticeably less critical than in Return to Krondor, which also fails in this regard, or in Vampire. It’s often difficult to reach within normal range or look up, resulting in chaotic real-time collisions and the inability to aim at opponents even while they’re immobilized, simply because they’re near but not in your field of vision! I also had a couple of small graphics issues: My figures were occasionally at an odd angle whether I was walking downhill, uphill, or downhill. The emergence of the beetle, which occasionally caused the eyes and fangs appear on the back of the head, was especially shocking! RPG designers have a lot to learn when it comes to completely three-dimensional representation…
Summoner somehow supports my Sound Blaster Live! with sound effects that are comparable to Soda’s. (And when the game starts, it lets me know with a loud chirp and a unique floating sound effect), but I didn’t notice much of it apart from the fact that I can plainly hear my fellow passengers behind me via the back speakers.
I also missed the digital conversations, which would have been a must in 2001….
The music in the game, on the other hand, is magical: esoteric, nostalgic, or exotic tunes sometimes enliven the wanderings between fights and missions, helping to break up the quiet of the conversations. (Incidentally, the majority of the music is available in MP3 format on the game’s official website – eleven full and unedited songs (!)).
Summa Summoner is a character in the game Summa Summoner
Summoner is one of the most fun and well-made RPGs of all time, despite its faults. Although the game seems to be primarily targeted at the PlayStation 2 market, I believe it has successfully blended PC and console RPG features in exactly the correct proportions this time. I didn’t quit the game because of inactivity or dull hack’n’slash fights, but I didn’t leave because of an intriguing storyline with political intrigue, personal struggle, and treachery all the way to the finish, and well-developed characters, and I don’t regret knowing about Joseph Summoner’s story.
-BadSector (2001) –
+ Excellent narrative + engaging characters + well-thought-out combat system
– Issues with the camera – Graphical flaws – Some side tasks are very tedious.
Volition Software is the publisher.
THQ is the creator of this game.
RPG is the style.
The 24th of October, 2000, was the date of publishing.
RETRO – Joseph had good intentions… When the young man’s hamlet of Chiran is invaded by enemy warriors intent on loot and murder, he summons a strong demon to defend his people and puts his newly acquired abilities to the test. However, the monster escapes Joseph’s grasp and annihilates everything and everyone in its path, including farmers, soldiers, innocents, and murderers. Guilty of his actions, the unhappy kid escapes to another town, Masad, where he works as a humble farmer and tries to forget his past. But he won’t be able to avoid his fate: Years later, Masad is kidnapped by assassins who are searching for the child who gave him the summons…..
[RETRO – 2000] Summoner – The Demon Whisperer
[RETRO – 2000] Summoner – The Demon Whisperer
Gerpai Gergely, Gerpai Gergely, Gerpai Gergely (BadSector)
Summoner is one of the most fun and well-designed RPGs of all time, despite its faults. Although the game seems to be primarily targeted at the PlayStation 2 market, I believe it has successfully blended PC and console RPG features in exactly the correct proportions this time. I didn’t give up on the game because of inactivity or boring hack’n’slash battles, but I didn’t give up because of an interesting plot with political intrigue, personal conflict, and betrayal all the way to the end, and well-developed characters, and I don’t regret learning about Joseph Summoner’s story.
8.2 in the game’s history
8.1 Graphic (2000)
8.6 in history
9.4 out of 10 for music and audio
8.8 for the environment
Summoner is one of the most fun and well-made RPGs of all time, despite its faults. Although the game seems to be primarily targeted at the PlayStation 2 market, I believe it has successfully blended PC and console RPG features in exactly the correct proportions this time. I didn’t give up on the game because of inactivity or boring hack’n’slash battles, but I didn’t give up because of an interesting plot with political intrigue, personal conflict, and betrayal all the way to the end, and well-developed characters, and I don’t regret learning about Joseph Summoner’s story.
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